Difference between revisions of "Version history"

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* Fix: Fixed crash when rendering invalid anvils, fix case sensitive packages on linux (by primetoxinz)
* Fix: Fixed crash when rendering invalid anvils, fix case sensitive packages on linux (by primetoxinz)
=== Version 0.8 * WELCOME TO THE STEEL AGE===
=== Version 0.8 - THE STEEL AGE===
* '''New metal age: Steel''' \o/
* '''New metal age: Steel''' \o/

Revision as of 11:07, 13 September 2015


  • Fixed broken bread graphics and other minor tweaks


  • Feature: Added above Sealevel Lakes to World Generation
  • Feature: Added Minecart, Powered Minecarts and Rails * Vintagestyle! (with according recipes)
  • Tweak: Flax fibers fit into the vessel
  • Tweak: Improved firepit behavior. After newly placing a firepit it will burn for the duration of 3 logs. Once burned out, the logs will also render burned out
  • Tweak: Throwing stones now only makes you half as exhausted as before
  • Tweak: Added one more mob free day to newly generated worlds
  • Tweak: Bread fills 3 food bars instead of 2.5
  • Fix: Probably fixed stone anvil not updating + crash in SMP when another player created it
  • Fix: Free floating Trees above snow layers
  • Fix: Should have finally fixed the bug of some chunks not getting populated
  • Fix: Joshua trees should now generate properly again, they were way to small before
  • Fix: Removed the *huge* plateaus that were sometimes generated in new worlds
  • Fix: Flax no long generates everywhere, but only in temperate areas as intended


  • Tweak: Successfull steel smelting now requires 60 instead of 80 bellows blows, which made it very hard to get steel
  • Fix: Added missing sapling for coyote willow, should fix a server crash and a NEI Overhud Display crash when looking at leaves
  • Fix: Removed many debuglogs from the mechanical power system
  • Fix: NoSuchMethodError Exception on Server when applying bone meal to saplings


  • Fix: Crash on SMP Server when killing a armored zombie


  • Feature: Added wooden buckets. Can be filled with water to extinguish fires and nearby burning players
  • Feature: Added recipe for 'horse leads (same recipe shapes as in vanilla mc, but using only flax twine)
  • Feature: Officially added 'item frames (removed vanilla recipe, added hd textures)
  • Feature: Add new tool, Sickle. Speeds up harvesting of tall grass and crops by breaking some additional nearby blocks.
  • Feature: Added 11 achievements
  • Feature: Added possibility to change brightness and contrast of the night sky while the game is running (via client side command) . The setting is saved permanently in the config. Type /vcraft nsbc [brightness (integer value)] [contrast (decimal value)]
  • Tweak: Reduced brightness by 20 and contrast by 0.8 for all night skies
  • Tweak: Tweaked some ore item gfx
  • Tweak: 50% more bit.coal deposits …
  • Tweak: Can no longer place sails when a block is in the way
  • Tweak: Windmills Sails now will get destroyed if a block is within their path
  • Tweak: Bows are now rackable …
  • Tweak: Copper shears now break one leaves block less (5 total), Steel shears break one leaves block more (7 total)
  • Tweak: Ingots and Plates now retain their temperature after being worked on the anvil. This helps when making mistakes because little or no re-heating is required for oddly shaped ingots/plates
  • Tweak: Tallgrass now drops dry grass with a lower chance the shorter it is. Shortest grass only has a 10% chance of dropping it
  • Tweak: Nerfed hoes * tilling farmand now consumes 2 uses. Nerfed stone hoe even more (can till only 15 blocks instead of 45 now)
  • Tweak: Nerfed crop growth speed. Crops now grow half as fast, medium and low fertility by additional 20% and 50% slower.
  • Tweak: Anvil recipes icons now adjust to the players current metal age
  • Fix: Should no longer be possible to create a workpiece on the anvil that has all techniques applied but the desired output item is not created (was cause by applying a technique in the same second as it cooled down to non-workable temps)
  • Fix: Corrected mouse-over hitbox of metal anvils
  • Fix: Hopefully finally eradicated baby zombies
  • Fix: Directional issues when putting together mechanical networks should appear less often
  • Fix: Mechanical networks should now start up again after restarting a ssp/smp server
  • Fix: Hopefully fixed all remaining oddities when smelting ore in the fire pit or stove (i.e. ores not smelting although they should)
  • Fix: Breaking stove didn't drop its contents
  • Fix: Fixed Anvil and Carpenter Table recipe selector items rendering oddly dark


  • Feature: Added explosives! Check the mining guide in the wiki
  • Feature: Quartz can now be smelted into vanilla glass blocks in the stove with coke as fuel
  • Feature: Added salt lamps, for your subtle lighting needs (will get a better model still)
  • Feature: Added possibility to craft tools with diamond encrusting, adding 50% durability and 30% efficiency. Add 2 diamonds during smithing process of tools and they will become diamond encrusted.
  • Tweak: Sulphur now spawns in block depth 0-60 instead of 20-108
  • Tweak: Flax and Wheat now drop less seeds (was way too much)
  • Tweak: Bread can be made of Flax seed as well
  • Fix: Mobs wearing armor should now increase instead decrease at lower elevation
  • Fix: Removed grindstone from creative inventory
  • Fix: Crash when placing the (not finished) grindstone
  • Fix: Carpentry recipes should give correctly wood type output items now
  • Fix: Fixed crash when rendering invalid anvils, fix case sensitive packages on linux (by primetoxinz)

Version 0.8 - THE STEEL AGE

  • New metal age: Steel \o/
    • The player is required to build a whole new range of blocks and mechanics in order to create steel.
    • Made by blast furnaces, requires coke and constant air flow from a belllows powered by a mechanical system
    • Added steel tools, adding approximately 60% durability and 35% increase in mining speed
    • Added steel armor
  • Feature: Mechanical Power System
    • To create, Transmit and Consume mechanical Power.
    • Currently only 1 power producer (wind mill) and 1 power consumer (bellows) available
    • This is a first proof of concept, much more will follow
    • KNOWN BUG: When saving and loading up a world, all windmills stop and need to be broken and placed again
  • Feature: Blast Furnaces to smelt steel. Multiblock structure using partially the old bloomery blocks and new blocks:
    • Placeable Metal plates
    • Liquid metal mold block to hold liquid metal for cooling
    • Bellows to blow air into the blast furnace
    • Requires lots of coke created from lignite or bitum coal
  • Feature: New Carpentry System, based on the Smithing System. Mostly required to craft mechanical power parts
    • Added carpenter table, working in the same way as anvils currently do
    • Requires new tool "Carpenters Toolset", much like the anvil requires a hammer
  • Feature: Added 'coke ovens
    • Coke oven doors, need to be placed on one side of a 3x3 area of fireclay blocks with middle empty.
    • Added fireclay stairs. All top blocks of the coke oven may also be stairs
  • Feature: Added placeable ores
    • Only lignite and bituminous coal is placeable right now
    • To create coke, place in the coke oven and ignite
    • Burning lignite and bituminous coal spread to other igniteables and hurts the player when stood upon
  • Feature: Added placeable metal plates
    • Can be placed along solid blocks
    • Currently required for the blast furnace
  • Feature: Added Flax
    • Added new Flax crop. Once fully grown, drops seeds and flax fibers. Naturally generates in the world in temperate climates
    • Flax fibers can be turned into flax twine
    • Flax twine can be used to craft linen cloth and stitched leather
    • Linen cloth is needded to create windmill sails. Stitched leather is now required for crafting saddles and the bellows
  • Feature: Improved sky
    • Added 4 custom night skies, dependent on world seed
    • Added shooting stars, and rare meteor shower events
    • Added custom cloud renderer, they are now less transparent
  • Feature: Players are prevented to sleep in certain nights (also dependent on World Difficulty), forcing them to also occasionally fight through the night.
  • Tweaked Smithing System:
    • Heating workpieces on the forge is now 33% slower
    • The forge can heat Workpieces only to 1100 degrees celsius
  • Tweak: Sylvite and Limonite deposite drop twice the ore. Increase size/amount of lignite, bituminous coal and lignite deposits
  • Tweak: Wheat crops now only drop seeds. Seeds can be crafted into bread.
  • Gfx Tweaks:
    • Ingot rendered ontop of the forge now illuminate realisticly according according to their temperature
    • Moved and Upsized some GUI Textures (Anvil, Anvil parts, Tool heads, etc.)
    • New Textures for Lignite and Bituminous coal (items and oreblock variants)
    • Improved ingot pile textures for gold, silver and tinbronze
    • New Graphics for the Hoe Tool
  • Tweak: Toolracks are now only craftable via the carptenry system
  • Tweak: Reduced armor durability by 20%
  • Tweak: Added durability indicator in every tools tooltip
  • Fix: Stone pots should now remember their rocktype
  • Fix: Should no longer crash randomly when trying to join a world
  • Fix: Skele and Zombie Horses now despawn on peacefull difficulty
  • Fix: Crash on certain system languages
  • Fix: All tool assisted recipes didn't check for tool type