Difference between revisions of "Version history"

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(v0.8.100 - Tweaks)
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===v0.8.100 - Tweaks ===
===v0.8.100 ===
* Feature: '''Added magnetite''' in 60-128 depth. Can be smelted into iron just like limonite.
* Feature: '''Added magnetite''' in 60-128 depth. Can be smelted into iron just like limonite.
* Feature: '''Firestarters are no more!''' Ignite your stuff with Torches now (you need to convert old torches with the red ribbons by putting them in your crafting table)
* Feature: '''Firestarters are no more!''' Ignite your stuff with Torches now (you need to convert old torches with the red ribbons by putting them in your crafting table)

Revision as of 21:01, 29 December 2015


  • Feature: Added magnetite in 60-128 depth. Can be smelted into iron just like limonite.
  • Feature: Firestarters are no more! Ignite your stuff with Torches now (you need to convert old torches with the red ribbons by putting them in your crafting table)
  • Feature: Steel picks now mine 2 ore blocks at once!
  • Tweak: More ores! Several ore deposits much more common now. Also mining lignite drops more items now.
  • Tweak: More glass! Smelting glass smelts up to 4 at once, saving significantly on fuel
  • Tweak: Cheap Signs! Recipe for signs now much cheaper (1 plank instead of 6)
  • Tweak: Diamond encrusted tools now have twice the durability instead of 1.5x times durability
  • Tweak: Kimblerlite layer varies more (between 0-50 blocks) - this is where you get your gems
  • Tweak: Quartzite stones can be smelted into glass
  • Tweak: Better error message when trying to use incomplete bloomery/furnace. Also no longer displays error message while building the blast furnace
  • Fix: Crash when trying to craft carpenters toolset from copper
  • Fix: No longer create piles of lignite/bitu coal when trying place it into the bloomery/blast furnace and there is no more space
  • Fix: Maybe fixed stacking issues with hot metal plates

v0.8.96 - Butterflies!

  • Feature: Added compatiblity for butterfly mania
    • To craft jars use your standard vanilla glass an one lapis, emerald, diamond, lead or gold ingot on top
  • Tweak: Blast furnace now produces steel much more likely
  • Tweak: Lignite and Bituminous coal deposits can now also be found up to 40 blocks deeeper than before
  • Fix: Might have fixed some odd crashes (occured for me after copying blocks in MCEdit 2)


  • Tweak: Added some oredict items
  • Fix: Should no longer spam: "Coding error, heightmap at x/x is null"


  • Fix: Normal plates and oddly shaped ingots were mergable
  • Fix: Coke Oven Iron Door was not craftable


  • Feature: Added wooden rails. Cheap alternative to iron covered rails, but only allows carts to drive 60% of their normal speed.
  • Feature: Better control of the fuel in coal powered minecarts - they now have a GUI where you can place and remove fuel and also see for how long it will burn
  • Tweak: Lots of ore/mineral deposit tweaking
    • Large deposits like quartz and rocksalt should be less jagged now.
    • Many ores now also spawn deep down below
    • Massively increased amount of diamond and emerald deposits
    • Placed sulfur deposits back to deep underground
  • Tweak: Iridium is now repurposed into Chromium with according graphics and ore variants. Done as a preparation to the next metal age.
  • Tweak: Improved log and planks textures for: Crimson King Maple, Kapok, Myrtle Beech, Poplar, Purple Heartwood, Spruce
  • Tweak: Coal powered minecarts no longer consume fuel when derailed
  • Tweak: Players and other entities get pushed from minecarts
  • Tweak: Increased durability of steel tools by 10%
  • Tweak: No longer able to take items from stone pot when sneaking, to be more consistent with the convention: Rightclick=Take, Shift+Rightclick=Put
  • Tweak: Reduce required amount of coke for smelting steel from 48 down to 36
  • Tweak: The coke oven now yields more coke per lignite/bituminous coal (for lignite: 24 -> 32, for bit coal: 32 -> 48)
  • Fix: The heat produced by burning planks was way to low
  • Fix: Random crash when eaten grass tries to regrow
  • Fix: Crash when crafting the coal powered minecart
  • Fix: Salt lamps not dropping when breaking
  • Fix: Firepits/Stoves stopped smelting when 15 ingots in output slot
  • Fix: Hopefully fixed spawing adult zombies riding chicken


  • Feature: New behaviors for cows and sheep (might be very unbalanced)
    • They now eat tall grass which turns into an "eaten" version which slowly regrows
    • They eat a lot more and make slightly more intelligent moves to find food
    • Once they haven eaten a lot they automatically enter love mode and can reproduce automatically
    • Basic herding behavior = they will stay mostly together in groups
    • Baby sheep/cows take 5-6 days to grow instead of 1. Adults take 12 times as long (=3 days) to be able to breed again.
    • Baby animals will now also spawn during worldgen
  • Fix: Carpenters toolset description now correctly shows 4 ingots instead of 5
  • Fix: Stone blocks didn't break when a torch was placed beside them
  • Fix: Flowers can now only placed on topsoil and subsoil
  • Fix: Breaking carpenter table didn't drop its contents


  • Fixed broken bread graphics and other minor tweaks

v0.8.83 (Pictures)

  • Feature: Added above Sealevel Lakes to World Generation
  • Feature: Added Minecart, Powered Minecarts and Rails - in Vintagestyle! (with according recipes)
  • Tweak: Flax fibers fit into the vessel
  • Tweak: Improved firepit behavior. After newly placing a firepit it will burn for the duration of 3 logs. Once burned out, the logs will also render burned out
  • Tweak: Throwing stones now only makes you half as exhausted as before
  • Tweak: Added one more mob free day to newly generated worlds
  • Tweak: Bread fills 3 food bars instead of 2.5
  • Fix: Probably fixed stone anvil not updating + crash in SMP when another player created it
  • Fix: Free floating Trees above snow layers
  • Fix: Should have finally fixed the bug of some chunks not getting populated
  • Fix: Joshua trees should now generate properly again, they were way to small before
  • Fix: Removed the *huge* plateaus that were sometimes generated in new worlds
  • Fix: Flax no long generates everywhere, but only in temperate areas as intended


  • Tweak: Successfull steel smelting now requires 60 instead of 80 bellows blows, which made it very hard to get steel
  • Fix: Added missing sapling for coyote willow, should fix a server crash and a NEI Overhud Display crash when looking at leaves
  • Fix: Removed many debuglogs from the mechanical power system
  • Fix: NoSuchMethodError Exception on Server when applying bone meal to saplings


  • Fix: Crash on SMP Server when killing a armored zombie

v0.8.78 (Picture)

  • Feature: Added wooden buckets. Can be filled with water to extinguish fires and nearby burning players
  • Feature: Added recipe for horse leads (same recipe shapes as in vanilla mc, but using only flax twine)
  • Feature: Officially added item frames (removed vanilla recipe, added hd textures)
  • Feature: Add new tool, Sickle. Speeds up harvesting of tall grass and crops by breaking some additional nearby blocks.
  • Feature: Added 11 achievements
  • Feature: Added possibility to change brightness and contrast of the night sky while the game is running (via client side command) . The setting is saved permanently in the config. Type /vcraft nsbc [brightness (integer value)] [contrast (decimal value)]
  • Tweak: Reduced brightness by 20 and contrast by 0.8 for all night skies
  • Tweak: Tweaked some ore item gfx
  • Tweak: 50% more bit.coal deposits …
  • Tweak: Can no longer place sails when a block is in the way
  • Tweak: Windmills Sails now will get destroyed if a block is within their path
  • Tweak: Bows are now rackable …
  • Tweak: Copper shears now break one leaves block less (5 total), Steel shears break one leaves block more (7 total)
  • Tweak: Ingots and Plates now retain their temperature after being worked on the anvil. This helps when making mistakes because little or no re-heating is required for oddly shaped ingots/plates
  • Tweak: Tallgrass now drops dry grass with a lower chance the shorter it is. Shortest grass only has a 10% chance of dropping it
  • Tweak: Nerfed hoes * tilling farmand now consumes 2 uses. Nerfed stone hoe even more (can till only 15 blocks instead of 45 now)
  • Tweak: Nerfed crop growth speed. Crops now grow half as fast, medium and low fertility by additional 20% and 50% slower.
  • Tweak: Anvil recipes icons now adjust to the players current metal age
  • Fix: Should no longer be possible to create a workpiece on the anvil that has all techniques applied but the desired output item is not created (was cause by applying a technique in the same second as it cooled down to non-workable temps)
  • Fix: Corrected mouse-over hitbox of metal anvils
  • Fix: Hopefully finally eradicated baby zombies
  • Fix: Directional issues when putting together mechanical networks should appear less often
  • Fix: Mechanical networks should now start up again after restarting a ssp/smp server
  • Fix: Hopefully fixed all remaining oddities when smelting ore in the fire pit or stove (i.e. ores not smelting although they should)
  • Fix: Breaking stove didn't drop its contents
  • Fix: Fixed Anvil and Carpenter Table recipe selector items rendering oddly dark

v0.8.75 (Pictures)

  • Feature: Added explosives! Check the mining guide in the wiki
  • Feature: Quartz can now be smelted into vanilla glass blocks in the stove with coke as fuel
  • Feature: Added salt lamps, for your subtle lighting needs (will get a better model still)
  • Feature: Added possibility to craft tools with diamond encrusting, adding 50% durability and 30% efficiency. Add 2 diamonds during smithing process of tools and they will become diamond encrusted.
  • Tweak: Sulphur now spawns in block depth 0-60 instead of 20-108
  • Tweak: Flax and Wheat now drop less seeds (was way too much)
  • Tweak: Bread can be made of Flax seed as well
  • Fix: Mobs wearing armor should now increase instead decrease at lower elevation
  • Fix: Removed grindstone from creative inventory
  • Fix: Crash when placing the (not finished) grindstone
  • Fix: Carpentry recipes should give correctly wood type output items now
  • Fix: Fixed crash when rendering invalid anvils, fix case sensitive packages on linux (by primetoxinz)

Version 0.8 - THE STEEL AGE (Picture)

  • Feature New metal age: Steel \o/
    • The player is required to build a whole new range of blocks and mechanics in order to create steel.
    • Made by blast furnaces, requires coke and constant air flow from a belllows powered by a mechanical system
    • Added steel tools, adding approximately 60% durability and 35% increase in mining speed
    • Added steel armor
  • Feature: Mechanical Power System
    • To create, Transmit and Consume mechanical Power.
    • Currently only 1 power producer (wind mill) and 1 power consumer (bellows) available
    • This is a first proof of concept, much more will follow
    • KNOWN BUG: When saving and loading up a world, all windmills stop and need to be broken and placed again
  • Feature: Blast Furnaces to smelt steel. Multiblock structure using partially the old bloomery blocks and new blocks:
    • Placeable Metal plates
    • Liquid metal mold block to hold liquid metal for cooling
    • Bellows to blow air into the blast furnace
    • Requires lots of coke created from lignite or bitum coal
  • Feature: New Carpentry System, based on the Smithing System. Mostly required to craft mechanical power parts
    • Added carpenter table, working in the same way as anvils currently do
    • Requires new tool "Carpenters Toolset", much like the anvil requires a hammer
  • Feature: Added coke ovens
    • Coke oven doors, need to be placed on one side of a 3x3 area of fireclay blocks with middle empty.
    • Added fireclay stairs. All top blocks of the coke oven may also be stairs
  • Feature: Added placeable ores
    • Only lignite and bituminous coal is placeable right now
    • To create coke, place in the coke oven and ignite
    • Burning lignite and bituminous coal spread to other igniteables and hurts the player when stood upon
  • Feature: Added placeable metal plates
    • Can be placed along solid blocks
    • Currently required for the blast furnace
  • Feature: Added Flax
    • Added new Flax crop. Once fully grown, drops seeds and flax fibers. Naturally generates in the world in temperate climates
    • Flax fibers can be turned into flax twine
    • Flax twine can be used to craft linen cloth and stitched leather
    • Linen cloth is needded to create windmill sails. Stitched leather is now required for crafting saddles and the bellows
  • Feature: Improved sky
    • Added 4 custom night skies, dependent on world seed
    • Added shooting stars, and rare meteor shower events
    • Added custom cloud renderer, they are now less transparent
  • Feature: Players are prevented to sleep in certain nights (also dependent on World Difficulty), forcing them to also occasionally fight through the night.
  • Tweaked Smithing System:
    • Heating workpieces on the forge is now 33% slower
    • The forge can heat Workpieces only to 1100 degrees celsius
  • Tweak: Sylvite and Limonite deposite drop twice the ore. Increase size/amount of lignite, bituminous coal and lignite deposits
  • Tweak: Wheat crops now only drop seeds. Seeds can be crafted into bread.
  • Gfx Tweaks:
    • Ingot rendered ontop of the forge now illuminate realisticly according according to their temperature
    • Moved and Upsized some GUI Textures (Anvil, Anvil parts, Tool heads, etc.)
    • New Textures for Lignite and Bituminous coal (items and oreblock variants)
    • Improved ingot pile textures for gold, silver and tinbronze
    • New Graphics for the Hoe Tool
  • Tweak: Toolracks are now only craftable via the carptenry system
  • Tweak: Reduced armor durability by 20%
  • Tweak: Added durability indicator in every tools tooltip
  • Fix: Stone pots should now remember their rocktype
  • Fix: Should no longer crash randomly when trying to join a world
  • Fix: Skele and Zombie Horses now despawn on peacefull difficulty
  • Fix: Crash on certain system languages
  • Fix: All tool assisted recipes didn't check for tool type